Developer Documentation

QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Using QuickDraw 3D RAVE

This section illustrates how to use QuickDraw 3D RAVE. In particular, it provides source code examples that show how you can

These are examples of operations that an application might need to perform. To learn how to write and register a new drawing engine, see the section "Writing a Drawing Engine" .

The code examples shown in this section provide only very rudimentary error handling.

Specifying a Virtual Device

Finding a Drawing Engine

Creating and Configuring a Draw Context

Drawing in a Draw Context

Using a Draw Context as a Cache

Using a Texture Map Alpha Channel

Rendering With Antialiasing


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